

The critical part in this section is Distribution Signing. The Build and Advanced APKPacking are left with the default values. The settings under APKPacking are very specific but you can use these as reference. Under Project-Packing Packing section we want Use Pak File checked, Include Prerequisites and Create compressed cooked packages as well. Under Project-Packing Project section we want Shipping for Build Configuration, check Full Rebuild, check For Distribution and uncheck Include Debug Files Populate the requested information and pay attention where you put the key store file ( Key store path) as it will be needed by UE4 in a specific location.Īlso make sure you don't forget the password(s) :) Project - Packing will open a new window where you will be able to enter the key store and key details. So fire up Android Studio (You may have to create a dummy project in order to access the Build->Generate Signed APK. It is better to use a different directory. Pay attention where you install Android SDK/Tools when using Android Studio as it may use the same directory used byĪnd cause a mess.

I use Android Studio but you can use Eclipse or any other tool that generates the proper files. The first thing we need to do is create a key store and a key. The process is not complicated at all and once you do it once you will feel more comfortable doing it again. In this tutorial I will cover, step by step, the process of publishing your game (or UE4 project) to Google Play.
